
First, the mage hand spell is not that dexterous. Where the ideia comes fromIs it worth it to go Bearbarian in D&D 5E 1,659 Views. With this class you give up using magic items and in return gain an arsenal of skills that make it a living nightmare for any caster who has the misfortune to cross your path. Become the instrument of punishment for those who dare to try to control the unknown.
Zzz Goldilocks And The Three Bearbarians Porn Comics.Okay let's look at some numbers, we're assuming a 5 round fight with 2 attacks (Multiattack) every round, +5 attack against AC 22. Mauleo Hercules And The Mage Part 2 Porn. Mauleo Hercules And The Mage Part 2 Porn Comics Galleries. As with all Lunar Magicks spells, the quest Lunar Diplomacy must be completed to cast. The landing point for the spell is further east than the games necklace teleport to Barbarian Assault, on the opposite side of the Barbarian Assault building.
Any critical ends the fight so damage isn't at issue: all we need is the cumulative probability of the critical.Either way, we agree that the BS drops about once per two combats and odds-on survives one combat 6:4. (Over two combats, the cumulative probability is about 64%.)For me, those probabilities strictly indicate that BS is likely to survive two or more combats. Do you agree that over ten attacks, the cumulative probability of that critical = 1-(1-c)^r = 1-(1-.05)^10 = ~40%. That's why it has become the crux of our debate.
Bearbarians Mage Full Wizard Even
They can always win by wizardry and their other benefits are important here - a big buff to Concentration, a big buff to not be grappled, a big buff to speed (when assessing speed buffs, gains are absolute, not a ratio: if X is 10' faster than Y, then Y never catches X unless X lets them).This is fair. BS remains a full wizard even when they're tanking with their AC 22 and Shield. I think you are saying that the BS behaviour is binary, right? They're a fighter, or a wizard, but never both at the same time.That's not what I think and not what I've seen in play. BS wins the combat any time they want by Levitating either themselves or the creature and filling it full of heavy crossbow bolts, but I'm charitably giving their allies a job.You know, this is helpful because it points to another big difference in our understanding.

Using the formula would have been cleaner, but I was using cells for multiple things and just wrote a 'next round' formula and copied it over.However, if you look at the Champion, he barely dies in the second fight. This is frustrating.If you did not believe level 4 was a good choice to highlight the bladesinger, why did you pick it?Secondly, yes, your numbers for the chance of crit over time are correct - I had an error that propagated through and caused inflation on my spreadsheet. Now, however, you're laying those choices at my feet and calling them absurd when a full treatment shows they are actually absurd. You continued referring to your initial scenario (5 rounds, BS using melee attacks, etc), so I obliged and continued using the choices you presented. I concede that BS can be down-powered through charitable choices any archetype can be.Firstly, I've multiple times complained that the initial scenario you set up wasn't representative of actual play and presented a few alternatives - all ignored.
At 4th, the 'singer can, at most, do this in two fights. Further, a wizard can do that without trying to tank, as successfully, so that's not something that's improved by bladesinging.Also, if that's the method, then the bladesinger is burning through long rest resources to improve survival and trivialize medium encounters. If the bladesinger runs up into melee to tank and then casts levitate, the tanking is irrelevant if the spell succeeds and deadly if the spell fails (run your crit chance for 6 rounds of combat instead of 5, as it will take another round without bladesinger engagement). The champion's fail rate is razor thin, whereas the bladesingers is fixed at the crit chance.Thirdly, on the binary issue, yes, because it is binary. If he gets a healing for around 8 damage, he survives.
Much like your use of levitate above, which has zero to do with bladesinger tanking.Bladesingers excel at being the individually defensive wizard. You're going to show that the bladesinger outshines the fighter, but in every case you do so it will be something a non-bladesinger wizard can do as well which shows it's the wizardly bits that excel, not the bladesinger bits. To exceed the fighter at his role, the bladesinger has to act the wizard, not the fighter. It's not sustainable, even if it wins a single fight.As to your final point, level 4 is pretty much the last level that the bladesinger maintains superiority over the champion in the tanking/melee role.
Figure the chance of crit for the adventuring career and you'll see the downside here.But, to circle back to your challenge, it's critical that we establish what it means to be the party tank - that it means actually taking attacks to protect the other members of the party. Unless you're dealing with a rolled 3 18 bladesinger, you're always at the mercy of the critical for CRs equal to your level. This is important because that damage curve means that crits are always going to be deadly to bladesingers. You've only broken even at 16 CON and have to hit 18 CON to pull ahead of the curve. But they just don't have the hp pool to be a successful tank past the first tier, and even there it's risky.Checking the average of the damage spreads in the DMG for each CR, they go up by 6/CR, while the Bladesinger hp increases by 3+CON. The point at which that trails off is also the point where you're obviously more effective acting a straight wizard.
The Barbarian's survivability in the same circumstances is 3 rounds (assuming barb with 16 AC, 77 HPs and raging).The champion's is 2.2 rounds, even assuming plate, shield AND defense style (AC 21 and 71 HPs which means the champ had a very high Stat available for CON and that he pumped it at 4th or 6th, so actually 2.2 is likely high). (math is pretty simple: HGs do 39.6 per melee round each assuming 5% crits and hitting all the time, with the BS's AC this means their combined DPR against him is down to 7.92, I'm going with the BS having 32 HPs). With bladesong the AC (even only using studded leather, because of the high stats) will be 21 If the BS casts haste that goes up to 23 If the BS is willing to devote his reaction for shield when necessary then his AC is effectively 27 for the encounter (he has more than enough spell slots to use shield as necessary).This means his survivability against the hill giants (assuming he's the one drawing all the attacks AKA tanking) is effectively 4 rounds. We'll find that crit chance dominates for the bladesinger, so survival rates are flat.Not sure what "efficient on healing resources." means.Haven't had near enough time to run full simulations but some initial observations:The BS's survivability in this scenario is even higher than I expected, though it is very swingy. If we agree there, then we can proceed. So, any analysis on the tanking abilities of the bladesinger MUST revolve around the bladesinger taking the same number of attacks as the champion.
To the Hill Giants it's literally like trying to swat a fly and IF they hit, there's a splat.The Barbarian is getting hit a lot (65% if the time) so his time staying up is much less swingy.The Champion is also getting hit a lot (40% of the time) so not a huge amount of swinginess here either. A crit is almost certain to drop him. If he does get hit, it only takes 2 average hits to drop him.
